Sterling has too many projects Blogging about programming, microcontrollers & electronics, 3D printing, and whatever else...
Posts with the tag advent-2019:

Merry Christmas!

I hope this calendar has been of some use to you all. In any case:

Merry Christmas!

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Asynchronous Inter-Process Communication

Lots of big words in the title. In simpler terms, it means running a program in the background and interacting with it as input and output becomes available. The tool in Raku for doing this work is called Proc::Async. If you’ve ever dealt with the pain of trying to safely communicate with an external process, writing to its input and reading from its output and error streams and hated it, I think you’ll like what Raku has built-in.
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Asynchronous Locking

Raku actually provides two different locking classes. A Lock object provides a very standard locking mechanism. When .lock and .unlock are used or .protect is called, you get a section of code that pauses until the lock frees up, runs while holding the lock, and then frees the lock so other code that might be waiting on the lock can run. However, the Lock class works in such a way that blocks the current thread.
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Asynchronous Socket

What’s more asynchronous than socket communication? When two programs need to talk to each other, often from different computers on different networks in different parts of the world, you can connect using a socket. Whether an HTTP server or some custom protocol, you can implement both sides of that communication using IO::Socket::Async. Let’s consider a simple calculator service. It listens for connections over TCP. When a connection is established, it takes lines of input over the connection and parses each line as a simple mathematic calculation like 2 + 2 or 6 * 7.
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Parallel Loop Execution

Iteration is slow. If you have N things to process in a loop, your loop will take N iterations to process. Slow. Sometimes that’s the only way, though, to solve a problem. For example, let’s consider the case where we have a JSON log and we want a command to read each line, parse the JSON for that log, and summarize it showing the time stamp and message: use JSON::Fast; my $log-file = 'myapp.
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Breaking Down Concurrency Problems

The goal of today’s article is to consider when you want to run your tasks simultaneously and how to do that. I am not going to give any rules for this because what works one time may not work the next. Instead, I will focus on sharing some guidelines that I have learned from personal experience. Remember Your Promises Whenever you use concurrency, you want to hold on to the related Promise objects.
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Thread Safe Structures Without Locking

As I have said several times before in this calendar, it is always best to avoid sharing state between running threads. Again, however, here is yet another way to share state, when you need to do it. A few days ago, we considered monitors as a mechanism for creating a thread-safe object. Let’s consider the following monitor: class BankBalanceMonitor { has UInt $.balance = 1000; has Lock $!lock .= new; method deposit(UInt:D $amount) { $!
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Supply Back Pressure

In Raku, a Supply is one of the primary tools for sending messages between threads. From the way a Supply is structured, it is obvious that is provides a means for one ore more tasks to send events to multiple recipient tasks. What is less obvious, however, is that a Supply imposes a cost on the sender. Consider this program: my $counter = Supplier.new; start react whenever $counter.Supply { say "A pre-whenever $_"; sleep rand; say "A post-whenever $_"; } start react whenever $counter.
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Comparing react with tap

In Raku we have a couple basic ways of getting at the events emitted from a Supply, which begs the question, what’s the difference between each? I want to answer that question by creating a react block with a couple intervals and then emulate the same basic functionality using tap. Let’s start with our base react block: sub seconds { state $base = now; now - $base } react { say "REACT 1: {seconds}"; whenever Supply.
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Semaphores

A semaphore is a system of sending messages using flags. Oh wait, that’s what a semaphore is outside of computing. Among computers, a semaphore is like a kind of lock that locks after being acquired N times. This is useful for situations where you have a resource of N items, want to quickly distribute them when you know they are available, and then immediately block until a resource has been released.
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